![]() ![]() I suppose this is where the second half of the description comes into it. In the grand scheme, we still need something to focus the experience around. DokeV has it in spades, putting me in mind of the very vibrant pop meets extreme sports vibe of Splatoon and Sunset Overdrive. Any title that can make the mere act of going from A to B an exciting prospect is doing something right. I’m a big advocate of fun traversal in games. Despite differences from its Western counterpart, DokeV raises the classic question for its ilk in games where you can do anything you want: “What is the focus?”. It has that very Japanese open-world feel where it’s about having a ridiculous amount of side quests and minigames sprinkled across the map. Granted, it puts me more in mind of a Yakuza or Final Fantasy XV. I’m not sure that a children’s game allowing for shooting people and vehicular manslaughter would be well received. The GTA influence is really just a way of saying, “open world you can mess around in”. ![]() I mean, playing skip rope with bots isn’t quite as enticing as playing it with friends. Of course, should DokeV follow in Rockstar’s footsteps, “GTA Online but for babies” also works. As the devs pointed out, this game is not an MMO but an open-world action game. Dokev game plus#“GTA for babies, plus Pokemon” is a community tagline that seems to be circulating. So allow me to try and pull things together here: Word to the wise: Don’t watch the ultra-colourful, bright, bubblegum pop trailer for DokeV with a post-vaccine headache. Though, I am left with some questions like “Why do I love this?”, “Did they just kill a monster with a space hopper?” and generally “What the hell just happened?”. If nothing else, it’s a spectacle and a half and probably more. If you want an experience akin to downing a pixie stick laced with cocaine and LSD, jump in. Among the standard AAA blockbusters and ads, Gamescom’s Opening Night brought us DokeV (pronounced Dough-Kay-Vee). ![]()
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